Transform Settings for Angle Points

By moving, scaling and rotating the facial features, we can create the illusion of the head turning in all directions.

  1. Apply a G3 or G3 360 character. Enter the Composer mode.
  2. Create a head by means of adding, deleting or replacing the sprite elements.
  3. Click the 360 Head Creator button on the toolbar.

    Alternatively, you can execute the 360 Head Creator command in the Modify menu.
  4. The 360 Head Creator with 9 angle points will show on the screen with the default being the Transform mode.
  5. Click on the Left angle point, the status of the character's head is automatically set as shown in the illustration; however, the result may not be correct:
  6. Select either one of the facial elements and move it by dragging.

  7. Rotate the elements to ideal angles.
  8. Scale the elements to create a 3D sensations.
  9. Press down the Preview button to view the transition effect between the middle and the left angle points.

More about moving

In the Layer Manager, the layers can be under the same group. These layers are highlighted in pink when you select either one of the items in the group.

When you move the Root (or Parent) layer of the group, then the entire group will be driven to move as well.

If you always want to individually move the Root or Parent layer in the group instead of the entire group, then you can activate the Move Element box in the Transformation mode.

Alternatively, you can deactivate this option and press down the E key to temporarily activate this feature.