Property Tool Bar
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If you need to set a transform key with an exact value, then use the Property Tool Bar to move, scale or rotate the selected objects.
Name |
Description |
|
1 |
X, Y, Z |
Enter these values to decide the location of the character or the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the character or the prop.
You can click the Lock / Unlock Ratio |
3 |
R |
Enter a value to determine the orientation of the character or the prop. |
4 |
Curve/Linear |
Switch between the Curve |
5 |
Zero Key |
Click the Zero Key |
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In the 2D Motion Key Editor panel, you can adjust the position and orientation of the sprites of the head or body part only.
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A. Transform Part Mode for Facial Features
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Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the facial features. |
2 |
W, H |
Enter these values to decide the Width and the Height of the facial features.
You can click the Lock / Unlock Ratio |
A. Transform Part Mode for Body Parts
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Name |
Description |
|
1 |
Edit End Effector |
Assigns an end effector onto the desired bones of a Free Bone actor. |
2 |
Edit Pose |
Adjusts the initial pose of the actor. |
3 |
Preview |
Previews the actor poses and checks the combination of the sprites and bones. |
B. Transform Sprite Mode
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Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the sprite. |
2 |
W, H |
Enter these values to decide the Width and the Height of the sprite.
You can click the Lock / Unlock Ratio |
3 |
R |
Enter a value to determine the orientation of the sprite. |
4 |
Transform All Poses |
Activate this checkbox in order to simultaneously transform all poses in a sprite. |
C. Transform Bone Mode
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Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the bone. |
2 |
Preview |
Activate this checkbox in order to preview how the sprites are dragged by the bones. |
* For G2 or G1 Characters, refer to the Cartoon Animator 4 Online Manual.
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Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the prop.
You can click the Lock / Unlock Ratio |
3 |
R |
Enter a value to determine the orientation of the prop. |
4 |
Pivot |
Click the Pivot button to show the Object Pivot panel to determine the position of the pivot for each component object of the prop.
|
5 |
Edit Pose |
Adjusts the initial pose of the prop. |
6 |
Preview |
Previews the prop poses and checks the combination of the sprites and bones. |
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In the Sprite Editor panel of the Composer Mode,
you can also adjust the position, size or orientation of the sprites.
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