Property Tool Bar
If you need to set a transform key with an exact value, then use the Property Tool Bar to move, scale or rotate the selected objects.
Name |
Description |
|
1 |
X, Y, Z |
Enter these values to decide the location of the character or the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the character or the prop. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the character or the prop. |
4 |
Curve/Linear |
Switch between the Curve and Linear buttons to change the path from curved to straight. |
5 |
Zero Key |
Click the Zero Key button to set a neutral transform key (0 value) to each numerical field in the panel. |
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In the 2D Motion Key Editor panel, you can adjust the position and orientation of the sprites of the head or body part only.
A. Transform Part Mode for Facial Features
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the facial features. |
2 |
W, H |
Enter these values to decide the Width and the Height of the facial features. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
A. Transform Part Mode for Body Parts
Name |
Description |
|
1 |
Edit End Effector |
Assigns an end effector onto the desired bones of a Free Bone actor. |
2 |
Edit Pose |
Adjusts the initial pose of the actor. |
3 |
Preview |
Previews the actor poses and checks the combination of the sprites and bones. |
B. Transform Sprite Mode
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the sprite. |
2 |
W, H |
Enter these values to decide the Width and the Height of the sprite. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the sprite. |
4 |
Transform All Poses |
Activate this checkbox in order to simultaneously transform all poses in a sprite. |
C. Transform Bone Mode
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the bone. |
2 |
Preview |
Activate this checkbox in order to preview how the sprites are dragged by the bones. |
* For G2 or G1 Characters, refer to the Cartoon Animator 4 Online Manual.
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the prop. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the prop. |
4 |
Pivot |
Click the Pivot button to show the Object Pivot panel to determine the position of the pivot for each component object of the prop.
|
5 |
Edit Pose |
Adjusts the initial pose of the prop. |
6 |
Preview |
Previews the prop poses and checks the combination of the sprites and bones. |
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In the Sprite Editor panel of the Composer Mode,
you can also adjust the position, size or orientation of the sprites.