Adding Sprite Element for SVG Props
For smooth transition between image creation and asset creation in Cartoon Animator, you can modify and add more sprite elements into the template with a vector editor.
The instruction below will describe how to edit a prop with a vector editor.
- Apply an SVG prop template to the scene.
- Switch to the Compose mode and Launch the vector editor to edit the SVG graphics.
- The file of the object will be opened in your specified Vector Editor that supports files in SVG format.
Note:
Once an object is launched to the image editor, there will be a
icon shown beside the object item in the SVG Sync column of the Scene Manager.
- Within the "RL_Image" main layer, add a new group layer directly below the sprite layer. This new group layer will serve as an alternative sprite element to complement the original one.
Note:
The "Sprite" and "Element" string in the layer names are deliberately added in Cartoon Animator for instructional purposes.
- Continue adjusting the graphics within the new layer until you are satisfied with the results.
- If desired, you can repeat the same steps to add one or more graphic layers. Remember to save your changes after making the desired modifications.
- The new image layer will then become the default sprite element for the object in Cartoon Animator.
Note:
You can add the modified template into the custom Prop library of Content Manager for further usage.
- Select the object and click the Sprite Editor
button. You can find the new sprite element under the original sprite.
- Apply FFD or Elastic motion clips to the prop.
- Playback to view the animation for the new sprite.
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