Property Tool Bar
If you need to set a transform key with an exact value, then use the Property Tool Bar to move, scale or rotate the selected objects.
Name |
Description |
|
1 |
X, Y, Z |
Enter these values to decide the location of the character or the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the character or the prop. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the character or the prop. |
4 |
Curve/Linear |
Switch between the Curve and Linear buttons to change the path from curved to straight. |
5 |
Zero Key |
Click the Zero Key button to set a neutral transform key (0 value) to each numerical field in the panel. |
-
In the 2D Motion Key Editor panel, you can adjust the position and orientation of the sprites of the head or body part only.
-
In the 2D Motion Key Editor panel, in addition to adjusting the position, size or orientation of the sprites,
you can also mirror the transform value to the opposite side of the body part in a forward or reverse direction.
A. Transform Part Mode for Facial Features
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the facial features. |
2 |
W, H |
Enter these values to decide the Width and the Height of the facial features. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
A. Transform Part Mode for Body Parts
Name |
Description |
|
1 |
Edit End Effector |
Click the button in order to assign an end effector onto the desired bones of a Free Bone actor. |
2 |
Edit Pose |
Click the button in order to adjust the initial pose of the actor. |
3 |
Preview |
Click the button in order to preview the actor poses and check the combinations of the sprites and bones. |
B. Transform Sprite Mode
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the sprite. |
2 |
W, H |
Enter these values to decide the Width and the Height of the sprite. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the sprite. |
4 |
Transform All Poses |
Activate this box in order to simultaneously transform all poses in a sprite. |
C. Transform Bone Mode
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the bone. |
2 |
Preview |
Activate this box in order to preview how the sprites are dragged by the bones. |
Name |
Description |
|
1 |
X, Y |
Enter these values to determine the position of the actor. |
2 |
W, H |
Enter these values to decide the Width and the Height of the actor. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
Angle Linked |
Activate the Angle Linked box to keep a consistent angle. |
4 |
Mirror |
Mirror the transform values to the opposite side of the body part or facial feature. |
5 |
Layer |
Click the buttons to change the layer order for each sprite. |
6 |
Face Depth (for face only) |
Choose a depth level from the Face Depth drop-down list, then click the Face Preview button and move your mouse. The head will be triggered to move with the mouse cursor for you to observe the face depth. |
Name |
Description |
|
1 |
X, Y |
Enter these values to decide the position of the prop. |
2 |
W, H |
Enter these values to decide the Width and the Height of the prop. You can click the Lock / Unlock Ratio button to toggle the Keep Aspect Ratio on / off. |
3 |
R |
Enter a value to determine the orientation of the prop. |
4 |
Pivot |
Click the Pivot button to show the Object Pivot panel to determine the position of the pivot for each component object of the prop.
|
5 |
Layer |
Click the buttons to change the layer order for each sprite. |
-
In the Sprite Editor panel of the Composer Mode,
you can also adjust the position, size or orientation of the sprites.