Modifying Texture of Facial Features
If you want to change the texture of any element in a facial feature sprite, then you need to enter the Composer Mode.
For Image-based or Morph-based elements, you can use any External Image Editor for editing.
If you want to modify the mask of an element, then please refer to the Editing the Background Mask section for more information.
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Pick a character in the Stage Mode. Click the Composer button to switch to the composer mode.
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Select one of the facial features (in this case, the face) and then click the Launch External Image Editor button.
- Cartoon Animator will then launch your specified image editor
(e.g. Photoshop) with the texture opened in it ready for advanced modifications.
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Edit and save the image. The data will then be automatically transferred into Cartoon Animator.
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Click the Back to Stage
button to update the character in the Stage Mode.Note:
- Only media in image type can be modified with an external image editor. If the medium is a video or vector one, then the Launch to External Image Editor button will be disabled.