G3 Character
The default G3 (generation 3) characters are created with CrazyTalk Animator Version 3, or above.
They are built with fixed regulated bone structures. Therefore, motions can be exchanged between them if they are of the same species.
The theory of the G3 or Free-bone characters is based on the Bone-rig technique.
- Please note that the bone at the bottom side of the triangle is the Parent bone while the one at the tip point of the triangle is the Child bone.
- The triangle between two bones is actually Not a Bone. It is only an indication for showing the direction of the bone string and the connection between bones.
- Cartoon Animator first subdivides the loaded image into numerous triangles.
- Afterwards, Cartoon Animator calculates the influence weights for each endpoint of the triangles in accordance with their distance to the adjacent bones.
- When the bones offset or rotate by IK or FK methods, the image will thus be driven to distort and animate.
The G3 characters are divided into G3 Human, G3 Animals, G3 Spine, G3 Wings, and G3 Free Bone.
The thumbnails and paths of the characters are as described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
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G3 Free Bone Characters |
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For the G3 characters, they are compatible with the template motions that are created for them in the library.