Introduction of the Bone Editor Panel

In the Composer mode, G3 characters' bone structure can be built, edited, and refined by means of the Bone Editor panel.

  Name Description
1 Add Bone Click this button to start adding new bones.
2 Add Pin Click this button to add pins on the image in order that the pinned areas are fixed when you animate bones.
3 Bone Editing Tools These buttons are used to edit the currently selected bone or bones.
4 Preview Press down this button to start previewing the bone setting effects to the image in IK or FK methods.
5 Subdivision Use the settings in this group to view or edit the subdivided status of the image with triangles.