How to Use FK

Before you utilize FK to animate your actor, be sure that you have opened the 3D Motion Key Editor.

  1. Double click on the target actor.
  2. Click the 3D Motion Key Editor button. Alternatively, you may right click on the desired actor and select Motion Menu >> Edit Motion.
  3. Change to the tool in the 3D Toolbar.
  4. Select a body part (in this case, the upper body) by double clicking it on the dummy in the 3D view or by simply clicking it on the dummy graphic.
  5. Drag the axis of the gizmo on the 3D view.