How to Use FK
Before you utilize FK to animate your actor, be sure that you have opened the 3D Motion Key Editor.
- Double click on the target actor.
-
Click the
3D Motion Key Editor button. Alternatively, you may right click on the desired actor and select Motion Menu >> Edit Motion.
-
Change to the
tool in the 3D Toolbar.
-
Select a body part (in this case, the upper body) by double clicking it on the dummy in the 3D view or by
simply clicking it on the dummy graphic.
-
Drag the axis of the gizmo on the 3D view.
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