Layering Motion Keys to Existing Motions

Once you apply a 3D motion clip to a G2 character, you may want to fine tune the offset (position) for each bone. This can be done via the Edit Motion Layer feature. The pose with the edited bones will be kept as a key in the 3D Motion Layer track, and its effect will remain throughout the clip unless another key is set. The transition between the two motion layer keys will then auto-generate.