Using Body Transform - Transform any Body Parts
In Pose mode, you can only set the pose to characters. If you need to adjust detailed body parts, then switch to Body mode in order to fine-tune each body part with exact values.
Enlarge to Create Visual Space Sensations
Although characters in Cartoon Animator are flat (2D view), you can always change body sizes to create a visual space sensation.
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Select a character and open the 2D Motion Key Editor.
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Set a pose.
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Pick individual body parts and change the size of each one.
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Click the 3D View button to view this character.
Although the character appears to have a visual space sensation, it is still actually flat.
Stretching Animation
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Set the character's pose in the Pose mode.
- When the 2D Motion Key Editor appears, switch to Body mode.
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The dummy pane will change to a detailed one.
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Click one of the body parts, on the dummy pane, or click the part directly on the
character. A transform handle box will appear around the body part.
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Un-proportionally scale the selected body part.
Please note that the child node (the shoe in this case) will also be affected. -
Modify the child node in the same manner, to get the best results.
Transform Tool
If you need to set a transform key with an exact value, then select the body part and adjust the parameters on the Property Tool Bar.
- X, Y: Enter these values to decide the location of the body part.
- W, H: Enter these values to decide the Width and the Height of the body part.
- Lock/Unlock Ratio: Click this button to toggle the Keep Aspect Ratio on/off.
- R: Enter a value to determine the orientation of the body part.
- Mirror:
Activate this box and choose Forward or Reverse
from the drop-down list to simultaneously adjust symmetric limbs.
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Choose Forward to cause both limbs to transform in the same direction or orientation.
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Choose Reverse to cause both limbs to transform in opposite directions or orientations.
Note:-
Transforming body parts will set transform keys in the Body_Transform track under the Motion main track
and T sub tracks that belong to that particular body part.
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Choose Forward to cause both limbs to transform in the same direction or orientation.
Detaching Animation
In addition to editing the size, you may also move the body parts away in order to create a detaching animation.
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Select a character and open the 2D Motion Key Editor panel.
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Go to a desired time frame where a body part starts to detach from
the character and set a pose.
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Go to another time frame and move the body part away (You may optionally resize the body part).Note:
- If your character's head is sprite-based, then you can switch to Face mode to change the body dummy pane to the face dummy pane. Please refer to the Using Face Mode - Facial Features section for more information.