Camera Projection in 3D View (New for v4.4)

In Cartoon Animator, there are five main facing angles, Front, Front Side, Side, Back Side and Back, designed for 2D characters. Although the motions designed for 3D characters can be projected in a full 360 degrees as shown in the 3D view, the movement of these 2D characters are limited to the facing angle of the sprite images they were designed for. Therefore, you have to apply a suitable projection angle in order to flawlessly perform the 3D motions without visual flaws.
( Watch Tutorial - 3D Motion Converter: Camera Projection )

The Front Side character in an unsuitable projection angle 0 (default). The Front Side character in a suitable projection angle -45.

The ideal angle of a 3D motion projected to characters of each facing angle.