Flipping Hand (New for v4.4)

In order to perform the Bone Hand animation contained in Reallusion 3D motions, you'll have to apply a Bone Hand to G3 Human characters in the Composer first.

3D motion performed on the original Sprite Hand (default).3D motion performed on the applied Bond Hand.

Follow the steps below to perform Bone Hand animation from the imported 3D motions.

  1. Apply a G3 Human character, Martha Front in this case.
  2. Drag a 3D motion, which contain finger motion, onto the character (Hand Pose in this case).
  3. The Import 3D Motion panel will open. Click the Play/Pause button in the 3D View. You will find that the character's fingers cannot be animated.
  4. Go to the Composer. Apply a suitable Bone Hand for the character, Martha_Palm Down in this case.
  5. Back to the Stage. Drag the 3D motion onto the character again (Hand Pose in this case).
  6. The Import 3D Motion panel will open. Click the Play/Pause button in the 3D View. You will see the finger motion performed on the character.
  7. By default, the character's hands will flip automatically according to the imported 3D motion. If you want to maintain a fixed palm facing in the motion, go to the Hand tab and disable the Auto Hand Flip.
  8. Choose a suitable hand pose for the character by clicking the Palm Facing and Hand Flip buttons to cycle through different combinations and preview the hand poses in the motion.
    • Palm Facing
      Decide the initial palm facing in the motion.
      • Palm facing front (with palm print, default).
      • Palm facing back (without palm print).
      Palm Facing = Front.
      Auto Hand Flip = Off.
      Palm Facing = Back.
      Auto Hand Flip = Off.
    • Hand Flip
      Decide the hand flip direction in the motion. Meanwhile, consider the Bone Hand Template you have applied and the Palm Facing setting to get an ideal visual result.
      • Hand flipping down (default).
      • Hand flipping up.
      Hand Flip = Flip Down.
      Bone Hand Template = Palm Down
      Palm Facing = Front.
      Hand Flip = Flip Up.
      Bone Hand Template = Palm Up
      Palm Facing = Back.