Optimizing the Converted Motions (New for v4.4)

After applying the converted 3D motions to timeline tracks,  you can fine-tune the motion result with embedded functions to improve the visuals. For example, you can switch a character's body sprites with Sprite Editor, modify its z-axis distance in 3D View, edit the bones with 2D Motion Key Editor, or adjust the layer order of body parts with Layer Editor.

We recommned checking out the 3D Motion Sampler motion pack in the Reallusion Content Store. You can learn more about optimizing the converted 3D motions for 2D characters from various practical applications.