Introducing the 3D Motion Key Editor

1. 3D View

The dummy in the 3D view displays the character's current 3D pose. You may Double Click on a body part to select it.

2. 3D Toolbar

The 3D tools in the bar can be used to control the direction of the 3D view and move or rotate the body part.
Camera Tools

  • Home: Reset to the initial angle of the 3D view.
  • Zoom (Mouse wheel or Alt + Right + Left-mouse-buttons drag in 3D view): Zoom in or out the 3D view.
  • Pan (Alt + Drag in 3D view): Hover the 3D view around.
  • Rotate (Alt + Right-mouse-button drag in 3D view): Rotate the 3D view around the dummy.

IK or FK Tools

  • Move (IK): Move the selected body part (bone).
  • Rotate (FK): Rotate the selected body part (bone).

3. Angle Slider

Drag the slider to determine the angles of the G2 character. You can also add 3D angle keys by dragging to different angles in different times to turn the character.

4. Keying Mode

You may choose the radio button to determine if the chain reaction applies to only the limbs or the entire body.

  • Full Body: When you move any body part, it maybe drives the torso part to move along.
  • Body Part: If you only want to move the limbs or head, then choose this radio button.

    The original pose of the character.

    Choose Body Part and drag the hand, only the limb is influenced.

    Choose Full Body and drag the hand, the entire character can be influenced and moves along.

5. Pinning Status

When you are editing a body part, the locking status of other ones can be defined in this section.
Please refer to the Locking Bones section for more information.

6. Mirror

Activate this box so that you may simultaneously adjust the same body parts from both sides.

7. Reset / Default

Click these two buttons to retrieve pose. Please refer to the Setting Default Keys and Resetting Motion Layer Keys section for more information.

8. Dummy Pane

  • Select one of the body parts to offset the corresponding bones.
  • Icons:
    • : A selected body part. You may use it to lock the corresponding body part or move the body part to offset the corresponding body part.
    • : A free body part. Auto-update the location and orientation of the corresponding body part when you are editing another body part.
    • : A move-locked body part. It causes the corresponding body part not to move when you are editing another body part.
    • : A rotate-locked body part. It causes the corresponding body part not to rotate when you are editing another body part.
    • : A locked body part. It causes the corresponding body part not to move nor rotate when you are editing another body part.
    • : A quick lock. Use it to quickly lock or unlock the T and R ( ←→ ) of the corresponding body part.
  • Please refer to the Locking Bones section for more information.
  •