Introducing the 3D Motion Key Editor
1. 3D View |
The dummy in the 3D view displays the character's current 3D pose. You may Double Click on a body part to select it. |
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The 3D tools in the bar can be used to control the direction of
the 3D view and move or rotate the body part.
IK or FK Tools |
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3. Angle Slider |
Drag the slider to determine the angles of the G2 character. You can also add 3D angle keys by dragging to different angles in different times to turn the character. |
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4. Keying Mode
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You may choose the radio button to determine if the chain reaction applies to only the limbs or the entire body.
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5. Pinning Status
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When you are editing a body part, the locking status of other ones
can be defined in this section. |
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6. Mirror
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Activate this box so that you may simultaneously adjust the same body parts from both sides. |
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7. Reset / Default
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Click these two buttons to retrieve pose. Please refer to the Setting Default Keys and Resetting Motion Layer Keys section for more information. |
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8. Dummy Pane |
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