Skin Rigging Improvements
Deviating from the previous character base generations, CC3 Base+ bind pose is set to A-pose for enhanced skin rigging. The benefits include:
- Improved Rigging for Rhythmic Gesture: Fix Armpit Position, Better Shoulder, Arm Raise, Knee Bend, Elbow Bend and Ankle. These enhancements can also benefit the Transformer utility. Refer to the Enhanced Skin-weights for Animation and Pose Refinement section to see the before and after comparisons.
- More Form Fitting Clothes: A-pose is now an option besides the ubiquitous T-pose, which is great for scanned cloth rigging and Zbrush sculpting.Note:
Bind Pose is the foundational pose at which the mesh is bound to the skeleton via skin weighting. No matter the state of the bind pose, the mesh components will never distort under the influence of the skin weights at the time of binding.
The same motion applied to the same mesh bound at different poses can give different results. The illustration below shows the same mesh bound at different poses with the same skin weighting. When the figure is bound in the A-Pose, the shoulders become more rounded and full.
- Better edge loops for morph and animation; esp facial loops.
- Optimized quad for subdivision sculpting.
- Muscle lines for better muscle definition and morphability (color codes)