Import Options

The settings for the Import Options determine that the applied items from the universal 3D head are either a shape, head texture, or both.

Importing Head Morph and Texture

  • Import Head Morph - Different Head Shapes, Same Original Texture
    The morph data from the RLHead can be applied while the original facial texture is kept. The concept is as shown below:
  • Import Texture - Same Head Shape, Different Textures

    Textures from any RLHead, including their unique Normal and Specular maps, can be applied to a same head to create different looks.

Dynamic Appearance Texture Settings

The radio buttons in this section determine the methods of dealing with the original appearance settings when you load an RLHead to the current character.

  1. Create a new character.
  2. Change the character's skin appearance.
  3. Drag and drop an RLHead onto the CC1 characters.
  4. Choose the Reset or Keep Current radio button to determine the method for loading the head textures of the RLHead.
    • Reset - Resetting the entire appearance settings and applying the texture from the RLHead.
    • Keep Current - Replacing the texture with the one from the RLHead while keep the current appearance settings.