Displaying Settings - Bone, Wireframe and Color Codes
When you open the Skin Weight Editor for editing the skin
weights, there are several settings that provide better observation of the bones.
- Show Bones: To show or hide the bone structure of the character in the viewport.
Bones shown.
Bones hidden.
- Show Wireframe: To show or hide the wireframe. It is useful when you are in the Selection
mode for manually editing the skin weight for vertices and you want
to have better observation of the vertices.
Wireframe shown
Wireframe hidden
- Bone Settings: Click the Bone Settings button to adjust the appearance of the bones.
- Display Weight: To show/hide the skin-weights in different colors. The color codes are described below.
- Color Off mode: No highlighting colors when any bones are selected.
- Color Weights mode: Use the RGB colors to identify the skin-weight values.
The color codes are: - Grayscale mode: Use
grayscale to identify the skin-weight values.
Note:Refer to the Painting Skin Weights on Surfaces for more information.