The Settings for Importing Designed Hair

Create Assets Panel

  • Import Clothed Character: This field displays the FBX character you have modified and exported from 3D tools.
  • Decrypt Key File: You must include the *.fbxkey file you have created in the step in order to authenticate the assets into Character Creator.
  • Nude Template for Gloves and Shoes: If one has modified the sizes or shapes of the hands or feet in a 3D tool (highly recommended to be done in Character Creator instead of your 3D tools), then you must activate this box and load the adjusted nude and bone-skinned character (in FBX format) as the reference for the floor contact feature. You do not have to activate it if you are creating hair.

Asset Import Status Report

  • If the loaded FBX contains customized hair you made, then there will be Hair item in the Type drop-down list for the hair mesh.
  • The layer number is for Clothes but not for Hair. You do not need to do any setting.