Specular Metallic
The Specular Metallic parameters are used to define the highlight reflections on the skin. You can find the settings for adjusting the Specular Metallic sub-section under the Shader Settings section in the Modify panel.
- Specular: This value determines the strength of the reflecting highlight on the face skin.
Specular = 0.400 (default)
Specular = 5.000
- SSS Metallic Threshold: If the grayscale data in the Metallic channel is above the threshold, then it will be pure metal, otherwise, it will be metallic plus SSS effect.
Metallic Texture = 60 % gray
SSS Metallic Threshold = 0.590
Pure metallic skin without SSS effect.
Metallic Texture = 60 % gray
SSS Metallic Threshold = 0.610
Metallic skin blended with SSS effect.
- Inner Mouth AO: If you have divided the inner mouth area by the Green Channel of the MN Mask & AO texture, then you can use this slider to adjust the Gradient AO strength in the mouth.
Inner Mouth AO = 2.500
Inner Mouth AO = 1.500
- Nostril AO: If you have divided the nostril area by the Blue Channel of the MN Mask & AO texture, then you can use this slider to adjust the Gradient AO strength in the nostrils.
Nostril AO = 2.500
Nostril AO = 1.500
- Lips Gap AO: If you have divided the lips gap area by the Alpha Channel of the MN Mask & AO texture, then you can use this slider to adjust the Gradient AO strength on the lips.
Lips Gap AO = 2.500
Lips Gap AO = 1.500