RGBA Area Mask Texture
- This texture is used to define specific area on the skin for different degrees of roughness.
- You can add the data in Red, Green, Blue and Alpha channels and adjust them separately in the Roughness sub-section.
Body with default RGBA Area Mask (Black)
The Red channel of the RGBA Area Mask texture is modified.
The pattern on the body can be assigned with individual Roughness level.