Settings in Appearance Editor - Arm

Regional Settings for Black, Red and Green

In the Texture Settings section, there is a channel named ColorID which is used to divide the meshes into different regions for individual modifications.

Take the Body material as an example. The mesh is divided into three region by the black, and red colors.

These regions then can be separately adjusted with the sections in the following image.

Settings in the Region Sections

Basically, the number of the settings in these sections are same. The difference is that the settings affect different region defined by the ColorID texture. These settings are divided into different groups: Base Color, Color Balance, Roughness and Metallic.

  • Base Color and Color Balance: Influences the color tone of the Base Color texture.

    Initial color tone of the Base Color for the Black region

    Brightness = -0.05, Hue = -0.05, Saturation = 0.05

    Magenta - Green = 5, Cyan - Red = -10, Yellow -Blue = 5

  • Roughness: The settings in this group influence the Roughness texture, which defines the coarse of the surface.

    Brightness = 0

    Contrast = 0

    Brightness = -1.00

    Contrast = 1.00

  • Metallic: The settings in this group defines the reflectivity on the surface.

    Brightness = 0

    Contrast = 0

    Brightness = 1.00

    Contrast = -1.00