Physics Settings for Characters

Each Character Creator standard character contains physics settings (Rigid Body). It can realistically interact with other physics objects in your scene. Simply select any body part and resize the graphic reference to match the desired collision area, then go wild with any number of interesting physics interactions.

How Does It Work?

The method for a character to interact with rigid bodies or soft clothes is, by default, to attach different collision shapes (rigid bodies) to each body part. When the character moves, these shapes will thus be in charge of interacting with any other physics objects instead of using the native meshes composing the character.

The collision shapes attached on the body parts.

The collision shapes of the character interact with the other physics objects, including the rigid bodies and soft-clothes.

Refer to the following sections for more information about the usages of the collisions shapes attached onto the characters.