Locating Generated Mesh Files (New for v5.2)

You can locate files generated by Mesh Generation using either of the following methods.

Method 1: Using Task Queue

  1. Open the Task Queue panel and switch to Mesh Generation.
  2. Hover over a thumbnail to preview the result and identify the desired task.
  3. Click the task's File button to open its folder in the system file browser.

Method 2: Using Content Manager

  1. Open Content Manager > Custom > Props > AI Mesh > [Mesh Types] > [Numbered + Mesh Name] Folder.
  2. Open the desired folder to access the generated files.
  3. Right-click a file and select Find File to locate it in the system file browser.

Generated Files

By default, the path is C:\Users\Public\Documents\Reallusion\Reallusion Custom\Props\AI Mesh\[Mesh Type]\[Numbered + Mesh Name] Folder. The folder contains the following files and subfolders:

  • InputData folder: Contains Dataset folder, including the 4 view images, and Source folder, including all source files.
  • .fbm folder(s): Contains texture-related files.
  • AI Mesh.json file: Mesh generation project file. It is used for Reworking Mesh Generation Tasks.
  • .glb file(s): The original file generated by 3D mesh generation. It may contain defects such as discontinuous faces, so the program performs some processing first..
  • .fbx file(s): The processed GLB is exported as an FBX file, then scaled and rotated to prepare it for export as an iProp file..
  • .iProp file(s): The finally generated prop asset.
  • [Mesh Name].json: FBX texture settings for the [Mesh Name].fbx files.