Switch to the Scale tool to increase the size of the faces.
Move the faces with the Move tool.
Change the perspective of the camera to check the result.
Use the Rotate tool to rotate the selected faces.
Repeate the same steps for the other leg of the pants.
Leave the Edit Mesh Mode by pressing up the Edit Mesh Mode button.
Note:
By combining Transforming and Hiding Meshes features, you can change the pants
into a trousers.
Smoothing and Relaxing
The Smooth and Relax features have the same behavior, to average the faces in order to
even the entire surface. However, the Relax feature tries its best to keep the original shape
of the mesh while the Smooth does not.
Given a character with a T-shirt.
Morph the body shape. You will see the cloth shows sharp edges as the
body changes.
Enter the Edit Mesh Mode by the method described in the previous section.
Select the cloth and enter the Mesh Edit Mode.
Pick the faces that form sharp edges.
Smooth the surfaces by clicking the Smooth or Relax button.
Smooth: The shape of the mesh changes more when the faces are evened.
Relax: The shape of the mesh is kept as much as possible when the faces are evened out.