The Physically Based Rendering (PBR) feature renders object appearances of materials as in the real world. It increases the quality of textures and simulate the actual material by using simple textures instead of complicated settings and parameters, which is best suited for you to create realistic materials, especially the metal and bump ones on the surfaces.
The PBR of the materials in Character Creator is mainly defined by Albedo, Metalness and Roughness textures.
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Please also refer to the Using sRGB to Correct Image sections below for more information about correcting the Gamma value of PBR textures. |
The combinations of the Metallic and Roughness can thus depict almost every material in the real world.
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