Sculpting Models with ZBrush (New for v3.04)

The basics of GoZ is to send a model to ZBrush, sculpt the surface of the model, and then update the model in Character Creator.

  1. Create or load a character.
  2. Select the object you want to send to ZBrush for further editing.
  3. Click the GoZ button in the toolbar.

    Alternatively, access the File menu >> Export >> GoZ command.

  4. Click the GoZ button to send the object to ZBrush.

    Refer to the GoZ Setting User Interface Introduction section for more information.
  5. Edit the model with tools in ZBrush.
  6. Press the GoZ button on the ZBrush to send the model back to Character Creator.
  7. Click the Continue button in the up-coming message box.
  8. Click the Update button when the dialog box shows in Character Creator.
  9. The object will be updated by the new shape sculpted in ZBrush.