Exporting FBX Characters with iMotion

Character Creator lets you export FBX files with either .iMotion or embedded calibration motion for checking skin weights.

  1. Prepare a character (nude or clothed).
  2. Execute File >> Export to Fbx >> Clothed Character command.

  3. In the following panel, set the export type to Mesh and Motion.
  4. Choose the Calibration, Current Pose, or the Custom buttons in order to include an .iMotion to the FBX character.
  5. You can then play back and check out the Skin Weight of the clothes, already-dressed or customized ones in the 3rd party 3D software.

    The calibration motion for checking skin weight of the clothes.

    Using custom motion is possible for certain scenarios.