Creating Multi-pose Elements

There are 5 elements (facial features and body parts) that have multiple poses. These elements are eyebrows, eyes, mouth, nose, and hands. The multi-pose facial features give the character different expressions and emotions when it talks; while the hand poses enable the character to produce different hand gestures. To observe the animation of these elements, please refer to the Changing Poses page.

Note:

  • You must follow the naming rules as shown in the template.
  • Every pose must be a movie clip.
  • Copying / Pasting the movie clips is allowed.
  1. Find the sprite that you wish to edit in the first frame of the corresponding track.
  2. Double click on the sprite to get inside movie clip. The first frame in the track expand to several cells with keys, which is as shown in the illustration below:
  3. Each frame cell stores a specific pose element of the facial feature.

    The first frame stores the movie clip of the first pose, the second frame stores the second pose, and so on.

    Note:

    For more information about creating a element poses for the eyes, please refer to the Details for the Eye Design section.

    With the same concept, expanding the specific facial features and body parts mentioned above will have a similar result on the timeline.

    Eyebrow

    Nose

     

    Mouth

    Hand

    Note:

    • All of the above samples are taken from Angle 0.
    • There are only 5 angles that you need to create for one pose of a specific facial feature (eyes, eyebrows, nose, Mouth) and 10 angles for one hand pose.