Please open the Dummy_Template.fla with Flash
(this .fla file is within the
zip file that you downloaded earlier)
You will see a view that is similar to the picture below:
The three major parts in Flash are:
On the stage, you will see the character in 10 different angle profiles. These angles
must be replaced later on with your own sprite content when creating a custom character.
In the timeline, you will find 10 main angle tracks.
When you expand any of the main angle tracks, you will find the
angle name, pivot, pivot base, face folder, and
body folder tracks.
In the face folder track, there are 10 facial feature sub-tracks; and
in the body folder tracks, there are 16 body sub-tracks.
The illustration below takes the 0 degree as an example to show the result
of expanding the tracks related to this degree.
In the timeline, the sprite of each body part should be placed in the first frame of its corresponding track.
Make sure you do not put different and multiple sprites into one frame of a track.