Loading .SWF Files

The first step for you to complete the custom character in CrazyTalk Animator 2 is to load the .SWF file that you have exported from Adobe Flash. Please follow the steps below:

  1. Create a new project in CrazyTalk Animator 2 and apply the Dummy character from the Actor library.
  2. Select the character and click on the Actor Composer button to enter the Composer Mode.
  3. Open the browse dialog box in order to load the .SWF file in two ways:
  4. Navigate to the .SWF file you prepared, select it and click the Open button.
  5. You may encounter the following message, so please choose an option that suits your preference. These are normally used when re-loading an already loaded character.
  6. The custom character you have made will be loaded into CrazyTalk Animator 2 and replace the dummy one in few seconds.
  7. Use the Angle Switch to check if you are satisfied with the character’s appearances in every angle.
  8. Press the Confirm Multi-angle Settings button and press OK on the dialog that pops up.

    This will add joint masks to your character. For more information about joint masks, please refer to the Joint Mask section.

    Note:

    If you find any problem with the sprites after the character is imported, open the Error Log to check if there is something wrong with the sprite or the pivot by either pressing Alt + T or clicking on the link at the bottom of the SWF Replace message to view the error log file.