If you are a new developer and you want to create a G2 Character for use with CrazyTalk Animator 2, then please follow the suggested workflow to create a custom character. However, if you are already familiar with the theory and the workflow, feel free to create your own custom workflow.
These steps are suitable for the ordinary characters or non-symmetrical characters.
Note: |
o Do not edit any sprite in the 0,
Pivot_0 layer
unless
you're very familiar with its purpose. o You may hide or lock these three Layers
to avoid
accidentally editing those shapes. o In the following steps, the Upper
Torso is taken as an example. |
3. Expand the Body_Face_Angle_0 layer
to show its
sub-layers.
4.Select
the Upper_torso_0 layer, and the upper torso shape
will be highlighted.
5.Draw
a new upper body.
6.Delete the dummy's original upper
body.
Note: |
Please note that the layer order in Angle 0 is the base order. Even if you set different orders for other angles in Flash, the final character's sprite layer order in each angle will be determined based on the one in Angle 0 in CrazyTalk Animator 2 after you click the Confirm Multi-angle Settings button. |
You may use the previous steps to replace the character sprites in each angle profile one by one, but if you want to skip the redrawing steps, you can also utilize the Copy and Flip skill.
Note: |
Please note: � This is an optional workflow not recommended for beginner
users. � It only works for perfectly symmetrical characters. � You should never use this workflow for any symbol in the Number,
Pivot and Pivot Base tracks; it can only be used for body parts
and facial features. |
1.Make sure you have correctly
replaced a character in an angle (in this case, 45 degrees).
2.Select all of the replaced symbols
of the character from the stage.
Note: |
Hide the Number, Pivot, and Pivot Base tracks because you do not need them for this skill. |
After all of the angle profiles have been completed, export the data.
1.Save this template as another
project file (*.dpa) first because you may need it for
further fixing in the future.
2.Export the entire project as a SWF
file (*.SWF) by either File >> Export >> Export
Movie... or Ctrl + Alt + Shift + S.
3.Refer to the Refining G2 Multi-angle Character
in CrazyTalk Animator 2 section for the next steps.