User Interface Introduction for Side Face Refinement

After completing the side face generation steps, you can fine-tune the control points using the Refine Face controls.

Refine Face Panel - Edit Control Point Mode

A

Load Image

Load Source Image of side face.

B

AI Image Generator

Opens the AI Image Generator panel.

C

Selection Tool (Q)

Switches to select mode for picking control points.

D

Camera Manipulation
Tools

  • Zoom(Z): Used to zoom in and out of the scene.
  • Pan(X): Pans the camera.
  • Focus(F): Press to zoom on the selected control points.
  • Reset View: Reset the camera to default point.

E

Reset Tools

  • Reset All to Last: Undo the last modification on all control points. You can expand the icon with the arrow on the side to reset All to default.
  • Reset Selected to Last: Undo the last modification on selected control points. You can expand the icon with the arrow on the side to reset Selected to default.

F

Bézier Tools

  • Break Curves Handles: Splits the Bézier handles so each side can move freely, making sharp or angular corners.
  • Unify Curves Handles: Links the Bézier handles together so they move symmetrically, creating a smooth curve.

G

Show / Hide

Show / Hide all control points.

H

Control Point Size

Changes the size on the control points.

I

Control Point Opacity

Changes the visibility of the control points.

J

Work Area

  • An indication tip to show where you should put the control points. To understand better for Control Point placements, please refer to the page Side Face Control Point Placement Guide.
  • Drag and position the control points to refine the face mesh.

K

Preview All

Preview the mesh with all control point modifications.

L

Apply All

Apply the mesh with all control point modifications to the viewport.

Refine Face Panel - Preview Mode

A

Selection Tool (Q)

Switches to select mode for picking control points.

B

Camera Manipulation
Tools

  • Zoom(Z): Used to zoom in and out of the scene.
  • Pan(X): Pans the camera.

C

Render

Render the topology reference on to the head mesh.

For detailed information about the correct Topology, please refer to this page.

D

Mesh Opacity

Adjust the opacity of generated mesh for better alignment.

E

On-Screen Visibility Area Slider

Drag to adjust the visible area of the head mesh.

F

Edit

Return to Refine Face Edit mode.

G

Apply All

Apply the mesh with all control point modifications to the viewport.