Generating Skin Texture

The Generate Skin Texture subsection provides options for generating and refining skin textures from the selected source image.

Replace Facial Texture

Enable Replace Facial Texture to replace the source facial image used for texture generation. This allows you to update the character's facial texture maps without regenerating the entire character.

For more information, refer to Replacing Facial Texture.

Upscale

Enable Upscale to use local AI to upscale all generated texture maps, including Diffuse, Normal, and Roughness maps.

Upscaling increases the resolution and sharpness of the generated texture maps and is especially useful for textures generated below 1K resolution.

Texture before Upscale

Texture after Upscale

Mirror Eyebrow

Enable Mirror Eyebrow to automatically detect the more complete eyebrow and mirror it to the opposite side.

This is useful when one eyebrow is partially obscured by hair, shadows, or other visual defects, helping maintain eyebrow symmetry and consistency.

Mirror Eyebrow = Disabled

Mirror Eyebrow = Enabled

Generate Skin Photo

Click Generate Skin Photo to generate the skin textures according to the selected options.

Restore Texture Settings

Restore Texture Settings restores the Diffuse Blend and Normal Blend textures for previously saved characters, ensuring that their blend images display correctly.

Newly generated characters that have not been previously saved do not require this step.