Texture Baking from High Poly Mesh
In the Generate Character window, the From High Poly Mesh option lets you import FBX or OBJ models with higher-resolution vertex colors or diffuse and normal maps. Do consider importing an optimized version of your high-poly model to mitigate performance issues.
Example mesh used for the From High Poly Mesh option:
Optimized model in Headshot 2. |
The original high-poly model. |
- After you have completed the editing process in REFINE MESH step, click the ATTACH TO BODY button to open the Generate Character dialog box.
- In the Generate Character dialog box, choose Texture Bake Options: > Diffuse > From High Poly Mesh.Note:
If your model does not have vertex color or diffuse map, select the Textureless option to provide a blank gray texture map for your character.
- If you wish to use the model’s vertex color as the source texture, select the Use Vertex Color option.
Otherwise, if your model has diffuse maps, click on the Open Path icon to browse and select the higher-resolution model.Optimized model in Headshot 2.
The original high-poly model.
Note:- To check if your model is using vertex color in CC4, please refer to this page.
- If you are unable to see the vertex color on your model, please refer to this page.
- Vertex color is a technique where color information is assigned directly to the vertices of a 3D model, rather than utilizing a diffuse map. Consequently, deactivating the Use Vertex Color function for models incorporating vertex color will result in the generated character lacking a diffuse map
- For Models that contain normal maps, choose Texture Bake Options: Normal > From High Poly Mesh.Note:
If your model lacks a normal map, choose the From Source Mesh option, and Headshot 2 will generate a normal map for your generated character based on the imported model.
- Choose a body type and texture mask for your generated model.
- In Texture Size, select the size you want for your model’s texture maps, then click Generate.Note:
When choosing the texture size, keep in mind that it will replace the original texture map size of the imported model from From High Poly Mesh. The maximum supported quality for texture maps in Headshot 2 is up to 8k resolution.
The generated character is compatible with various built-in preview motions in CC. Additionally, you can transfer the character to iClone to apply motion.
Standing |
Walking |
Comparison between From Source Mesh and From High Poly Mesh
The generated character examples below utilize both the From Source Mesh and From High Poly Mesh options, with a texture size of 2k resolution.
- Diffuse Map Comparison (Normal map unchanged)
From Source Mesh
From High Poly Mesh
- Normal Map Comparison (Diffuse map unchanged)
From Source Mesh
From High Poly Mesh