Making Models Textureless

The Textureless function applies a blank gray texture map to the generated character, removing the original textures for the other body parts such as the eyes, mouth, and nails. This uniform look ensures the model appears presentable under various lighting conditions, enhancing its overall appearance.

Source model without any texture maps:

The Textureless feature brings a level of consistency to the entire character model by applying a blanket light gray look, regardless of missing textures and incongruent materials.

The original source model.

The same model made Textureless.

  1. After you have completed the model editing process in REFINE MESH, click the ATTACH TO BODY button to open the Generate Character dialog box.
  2. In the Generate Character dialog box, choose Texture Bake Options: > Diffuse > Textureless.
  3. Select a suitable body type for your model.
  4. Choose your desired Texture Size then click Generate.
  5. What is generated is a character model with gray color maps.