Applying Camera Blueprint

Unreal provide its own camera system, however, the cameras it generates do not have the ability to receive the animations of the cameras from iClone. Due to this, iClone Live Link plug-in provides camera's blueprint in order that the custom cameras are assigned with the ability to receive the streaming animations from iClone.

  1. In Unreal, go to the All Classes library, scroll down until you see the Cine Camera Actor template.

    Apply this actor into the current level. This camera will be driven by the iClone camera afterward.
  2. Make sure the camera is selected.
  3. Click the iClone Live Link button in the toolbar and choose the Apply Blueprint to Selected Camera(s) command.

    This step assigns the ability to the camera for receiving streamed animations from iClone.
  4. In iClone, apply a camera.
  5. Rename the camera.
  6. Open the Unreal Live Link plug-in panel, switch to the Link mode and make sure the circle of the camera is activated and press down the Active Link button to connect iClone and Unreal.
  7. Back to Unreal, open the Details panel. Set the camera's Subject Name in the Live Link section. Keep in mind that the Subject Name must be identical to the one you find in the Live Link panel instead of the one in iClone because the name can be modified occasionally and listed in the Subject Name section for abiding by the Unreal naming rules.

    Now the camera is ready to be driven by the camera in iClone.
  8. Start to animate the camera in iClone with any method you like. As you see, the camera assigned with the same name in Unreal will be animated as well.
  9. If you switch the viewport of Unreal to the controlled camera, then you can see through the camera animated by iClone's.