Creating Animatable Cameras

Unreal provide its own camera system; However, the cameras generated do not have the ability to receive the animations of the cameras from iClone. Due to this reason, iClone Live Link plug-in provides camera templates that are ready to receive the streamed animations from iClone.

  1. In Unreal, create a scene.
  2. Click the iClone Live Link button in the toolbar and choose the Create Cine Camera commands.
  3. A new camera will be created in the current level of Unreal.
  4. In iClone, apply a camera.
  5. Rename the camera.
  6. Open the Live Link plug-in panel in iClone, switch to the Link mode and make sure the leftmost circle of the camera is activated and press down the Active Link button to connect iClone and Unreal.
  7. Back to Unreal and open the Detail panel. Set the camera's Subject Name in the Live Link section. Keep in mind that the Subject Name must be identical to the one you find in the Live Link panel instead of the one in iClone because the name can be modified occasionally and listed in the Subject Name section.

    Now the camera is ready to be driven by the camera in iClone.
  8. Start to animate the camera in iClone. As you see the camera assigned with the same name in Unreal will be animated as well.
  9. If you switch the Unreal viewport to the controlled camera, then you can see through the camera animated by iClone's.