Flipping Hand
For CTA characters to perform the Bone Hand animation contained in Reallusion 3D motions, you'll have to apply a Bone Hand to G3 Human characters in the Composer first.
3D motion performed on the original Sprite Hand (default). | 3D motion performed on the applied Bond Hand. |
Follow the steps below to perform Bone Hand animation from the 3D motions.
- Prepare a G3 Human character (Martha, Front in this case) in Cartoon Animator.
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In iClone, drag a finger motion to the dummy character for Motion Link.
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Click the Preview in CTA button.
You will find that the CTA character's fingers cannot be animated.
- Stop the preview and close the Motion LIVE 2D.
- Go to the Composer.
Apply a suitable Bone Hand for the character, Martha_Palm Down in this case.
- Back to the Stage. Open the Motion LIVE 2D and connect to Motion Link.
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Return to Motion Link.
Enter the Sending Motion mode to preview the motion in CTA again.
You will see the finger motion performed on the character.
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If you wish the CTA character flip hands automatically according to the 3D motion,
go to Motion LIVE 2D and enable the Auto Hand Flip.
- Optionally adjust hand pose for the CTA character by
clicking the Palm Facing and Hand Flip buttons to cycle through different combinations and preview the hand poses in the motion.
- Palm Facing
Decide the initial palm facing in the motion.- Palm facing front (with palm print, default).
- Palm facing back (without palm print).
Palm Facing = Front.
Auto Hand Flip = Off.Palm Facing = Back.
Auto Hand Flip = Off. - Hand Flip
Decide the hand flip direction in the motion. Meanwhile, consider the Bone Hand Template you have applied and the Palm Facing setting to get an ideal visual result.- Hand flipping down (default).
- Hand flipping up.
Hand Flip = Flip Down.
Bone Hand Template = Palm Down
Palm Facing = Front.Hand Flip = Flip Up.
Bone Hand Template = Palm Up
Palm Facing = Back.
- Palm Facing
Currently, the Hand Flip direction setting is not applicable for the Bone Hand templates Dummy_palm down and Dummy_back up.
The Bone Hand animation of Dummies for 3D Motion can be normally performed by Flip Down only.