Using Boolean Nodes
The Boolean Node can be used to retrieve the value of a Boolean parameter and record it in the Log Output list on the Log page, or display the value in the 3D scene using a particle-effect text emitter.
- Create a project with a character and a particle-effect text emitter.

- In the Variable page, add a new Boolean variable.

- Open the MP Node Graph panel. Right-click on the viewport space and choose Print Node > Boolean.

A new Boolean node will be inserted on view.
- Drag a flow line from the Start node’s output and connect it to the Boolean node’s input.

- Select the node and adjust the settings in the Attributes page.

- Boolean: You can select the Boolean set created in Step 2. The Boolean value will be retrieved by this node.
- Text Particle: If you want to use a particle emitter to display the Boolean name and value on stage, enable this checkbox. Then select the emitter on stage using the drop-down list or the dropper tool.
- Optionally activate the Loop setting of the Start node.

- Start the Go MD Mode to view the animation results.
- You can switch to the Log page to view the Log Output obtained by the Node. The emitter also displays the string from this list.

- Save Log: Save the log as a file (*.txt).
- Clear Log: Clear the data in the Log Output list.