Using Occupy Nodes
The Occupy node is used to detect whether a Position Point of an MD Prop is occupied by a character and records the result in the Log Output list. The result can also be displayed in the 3D Viewport using a particle-effect text emitter.
- Create a project with a character, an MD prop and a particle-effect text emitter.

- Open the MP Node Graph panel. Right-click on the viewport space and choose Print Node > Occupy.

A new Occupy node will be inserted on view.
- Drag a flow line from the Start node’s output and connect it to the Occupy node’s input.

- Select the node and adjust the settings in the Attributes page.

- MD Prop: Select the MD Prop to detect (based on the root). The occupation status will be retrieved by this node.
- Text Particle: If you want to use a particle emitter to display the occupation status, enable this checkbox, then select the emitter on stage using the drop-down list or the dropper tool.
- Connect a Go To node to the Occupy node’s output, then connect another Occupy node after the Go To node with same settings.

- Start the Go MD Mode to view the animation results.
- You can switch to the Log page to view the Log Output obtained by the Node. The emitter also displays the string from this list.

- Save Log: Save the log as a file (*.txt).
- Clear Log: Clear the data in the Log Output list.