Settings in Appearance Editor - Foundation, Contour and Highlight
Foundation templates of this type possess settings that are identical to Blush. Refer to the Settings in Appearance Editor - Blush section for more information about the settings.
The other settings in the Foundation Makeup library are described in the following sections.
Contains the mask for the entire layer effect.
Refer to the Layer Mask section for more information.
This subsection contains two channels for determine the range for this template effect and for applying custom normal texture.
- Range Texture
- This texture is used to define the effect region on the face according to its white and gray parts.
Foundation
Contour
Highlight
- Refer to the Settings in Appearance Editor - Blush section for more information about the Range usage for the blush.
- This texture is used to define the effect region on the face according to its white and gray parts.
- Custom Normal Texture: You can load custom normal texture to determine the normal effect within the range.
- Normal Range Type: Activate this checkbox to mask the normal effect with the Range texture.
The custom normal map covers the entire head.
After the Normal Range Type is activated.
- Color
Brightness = 0.00
Hue = 0.00
Saturation = 0.00
Brightness = -0.20
Hue = 1.00
Saturation = 0.30
- Opacity
Opacity = 0.00
Opacity = 1.00
You can create the smoothness and reflectivity of the foundation.
Roughness = 0.50 Metallic = 0.00 |
Roughness = 0.40 Metallic = 0.50 |
The settings in this group are used for adjusting the Range texture.
- Expansion Contrast
Expansion Contrast = 0.00
Expansion Contrast = 0.50
- Expansion
Expansion = 0.00
Expansion = 0.50
- Blur
Blur = 0.00
Blur = 0.50
The Normal adjustments are actually not suitable for the foundation makeup, unless you want to create special effects.
- Strength
Strength = 1.00
Strength = 20.00
- Expansion
Expansion = 0.00
Expansion = 1.00
- Soften
Soften = 0.50
Soften = 0.80
- Flatten Normal
Flatten Normal = 0.00
Flatten Normal = 0.40
- Color and Opacity: These two settings add glowing effect to enhance foundation makeup.
Color = #808080
Opacity = 0.00
Color = #FFFFFF
Opacity = 0.20
The Transform subsection contains settings for transforming the entire foundation.
However, these settings are not suitable for adjusting foundation makeup and it is recommended that you leave these settings untouched.
For more information about using these settings, refer to the Transform sections for the Noise Gray SkinGen Tool.
The Noise section contains three subsections with settings for apply noise onto the foundation.
There is only one texture channel in this subsection for inserting a custom grayscale image to create bump effect on the foundation. The textures in this section can be edited if you have purchased and installed SkinGen Plugin.
Character with foundation makeup (highlight) without noise. |
After the noise is enabled. |
Using a custom noise texture. |
The settings in this group can be used to colorize the noise.
Color = #FFDDDD Opacity = 1.00 |
Color = #FF0000 |
Opacity = 0.50 |
The settings in this group can be used to adjust the smoothness and reflectivity of the noise.
Roughness = 0.50 Metallic = 0.00 |
Roughness = 0.00 Metallic = 0.50 |
The settings in this group can be used to adjust the range texture for showing the noise.
- Blur
Blur = 0.00
Blur = 0.08
- Expansion
Expansion = -0.90
Expansion = 0.50
- Contrast
Contrast = 0.00
Contrast = 1.00
The settings in this group can be used to adjust the bumpiness of the noise.
- Invert Normal
Invert Normal = 0.50
Invert Normal = 0.50
- Blend: This setting can be taken as the maximum value of the Strength.
- Strength
Blend = 1.00
Strength = 0.00
Strength = 1.00
The settings in this group can add glow to the noise.
- Color
Enable = Off
Enable = On
Color = #812900
- Opacity
Opacity = 1.00
Opacity = 0.50
This section contains settings for transforming the Pattern texture.
- Scale
Scale = 20.00
Scale = 10.00
- Offset: You can move the noise horizontally or vertically by adjusting the X or Y values.