Using Part Normal Plus Tool
After you apply the Part Normal Plus tool, the given regions will be shown on the skin materials.
Material |
Before |
After |
Head |
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Arm |
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Body |
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Leg |
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The user interface for the Appearance Editor resembles the
following illustration:
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Contains the mask for the layer effect.
Refer to the Layer Mask section for more information.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
This section contains the Normal texture channels. The
textures in this section can be edited if you have purchased and
installed the SkinGen Plugin.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
This section contains settings to adjust the strength and blurriness of the normal effect, also, the tint color over the wrinkles.
- Normal Strength: This slider sets the strength of the normal effect on the skin.
Normal Strength = 0.50
Normal Strength = 1.00
- Blur: This slider defines the blurriness of the normal effects to smooth the skin.
Blur = 0.00
Blur = 1.50
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The Tint emphasizes the lines of wrinkles or noises on the skin by blending the skin with desired color, and you can find the adjusting controls in the Tint sub-section.
- Color: This swatch can be used to pick and blend a desired color onto the denting lines of the wrinkles.
Color = #8d4f39 (default)
Color = #000000
- Opacity: This setting determines the opacity of the overlapping color.
Opacity = 0.25 (default)
Opacity = 1.00
- Roughness: This setting defines the smoothness of the denting lines.
Roughness = 1.00
Roughness = 0.00
- Mask Type: The mask is used to define the regions for blending the Tint color. By default, this range is converted from the Normal texture in the Texture Settings sub section.
If you have purchased and installed the SkinGen Plugin, then you can load custom texture to define the mask. - Blur: This setting is used to blur the region mask.
Blur = 0.00
Blur = 1.00
- Expansion: You can use this setting to shrink or expand the tint regions.
Expansion = 1.00
Expansion = 0.00
- Contrast: To adjust the contrast value of the tint region texture, use this slider to enhance or degrade it.
Contrast = 0.00
Contrast = -1.00
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The Basic Settings section contains settings to reinforce the effects in the Global Settings section, such as the Normal Strength, Color Opacity and Roughness Opacity.
- Normal Strength: This slider enhances the strength of the normal effect on the skin.
Global Settings > Normal Strength = 1.00
Basic > Normal Strength = 0.00
Global Settings > Normal Strength = 1.00
Basic > Normal Strength = 1.00
- Color Opacity: This setting determines the opacity of the overlapping color.
Color Opacity = 0.00
Color Opacity = 0.30
- Roughness Opacity: This setting defines the smoothness of the denting lines.
Roughness Opacity = 0.00
Roughness Opacity = 0.50
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
These Part Sections can be used to modify the normal effect in different regions. They contain settings to adjust different regions on the mesh by means of individual mask textures.
Each Part section contains three sub-sections: Texture Settings, Material and Range. You can activate or deactivate the settings by check up or off the Active checkbox. In this section, the Part 1 is taken as an example.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
This sections contains a mask channel, Range, to define the region that the settings in this section affect.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings can be used to adjust the lines within the range.
- Normal Strength
Normal Strength = 0.50 (default)
Normal Strength = 1.00
- Color Opacity: This setting change opacity of the color that blends on the fine lines for emphasizing.
Color Opacity = 0.50 (default)
Color Opacity = 1.00
- Roughness Opacity: You can use this setting to increase the smoothness and reflectivity of the dent lines.
Roughness Opacity = 1.00
Roughness Opacity = 0.00
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this sub-section are used to adjust the Range mask aforementioned in previous section.
- Blur: The edges of the mask become more blurry with this setting.
Blur = 0
Blur = 2
- Expansion: Increase or decrease the size of the masked region.
Expansion = -1.00
Expansion = 1.00
- Contrast: Adjust this setting to sharpen the edges of the masked regions.
Contrast = 0.00
Contrast = 1.00
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