Using Random Tool
After you apply the Decal tool, the given patterns will be scattered randomly on the different materials of the skin.
Material |
Before |
After |
Head |
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Body |
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Arm |
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Leg |
The user interface for the Appearance Editor resembles the following illustration:
Contains the mask for the layer effect.
Refer to the Layer Mask section for more information.
These settings are used to project the patterns in different methods. Refer to the Morph, Resource Map and
projection methods section for more information.
- General Type: This drop down list can be used to pick one or three pattern textures from the channels for
random spread.
General Type = Uniform (Pattern 1 texture)
General Type = Random (Pattern 1, Pattern 2 and Pattern 3 textures)
- Projection Method:
Projection Method = UV
The model is wrapped with pattern texture by the UV coordinate.
Projection Method = Tri-Planar
Project the patterns from three directions to the model
- Projection Blend: You can use this value to blur out the seams formed by the Tri-Planar
projection method.
Projection Blend = 0.00
Projection Blend = 0.25
In the Pattern section, there are 5 sub-sections for adjusting the patterns.
This section contains channels to determine the shape of the patches adhering on the skin. The original textures after you apply the tool
resembles the following illustration:
You can load custom images to create custom effects
scattered on the skin.
- Pattern Amount: You can use the drop-down list to determine the number of the textures to be blended on the skin.
- Channels: These textures in the channels determine the shape of the goose bumps. The textures can be edited if you have purchased and installed
the SkinGen Plugin.
The bumps shapes of 2 (default).
Custom bumps are blended.
The settings in this sub-section can be used to modify the transformations of the bumps.
- Scale: This slider expands or shrinks the bumps.
Scale = 100
Scale = 200
- Tile: Use this slider to determine the tiling times of the bumps.
Tile = 4
Tile = 8
- Offset: Use the X, Y to relocate the bumps.
X, Y = 0.00, 0.00
X, Y = 1.00, 1.00
- Rotation: This slider can be used to rotate the bumps.
Rotation = 0.00
Rotation = -0.05
To randomize the size, position, orientation and opacity of the bumps, you can use the settings in this sub-section.
- Randomizing Size
Pattern Scale = 160.00
Scale Variation = 0.60
Pattern Scale = 300.00 (increase the overall size)
Scale Variation = 1.00 (randomize the size of each)
- Randomizing Position
Position Disorder = 0.30
Position Disorder = 0.00
- Randomizing Orientation
Pattern Rotation = 0.00 (Rotate each bump clockwise or counterclockwise)
Pattern Rotation = 0.25 (a positive number rotates each bump clockwise)
Rotation Variation = 0.00
Rotation Variation = 0.50 (Rotate each bump in different orientation)
- Randomizing Erasion
Random Remove = 0.00
Random Remove = 0.50
- Opacity Variation: This value can be used to determine the height of each bump.
Opacity Variation = 0.00
Opacity Variation = 0.70
- Randomizing Seed
Random Seed = 0.00
Random Seed = 10.00
You can blend up to two colors onto the bumps with the settings in this sub-section.
- Colors
You can use the drop-down list to choose to blend one or two colors onto the bumps.
Blend Weight: The levels of the colors to be blended to each other.Blend Weight = 0.40
Blend Weight = 0.60
- Opacity: This setting determines the strength of the blended color.
Opacity = 0.50
Opacity = 1.00
- Expansion: This setting expand or shrink the range for blending the colors.
Expansion = 0.00
Expansion = 1.00
- Blend Mask Settings: The second color is blended to the first color based on an embedded mask behind the scene. You can use the four settings to adjust the mask.
Notice that you must set to Duo Colour to enable these settings.ContrastThis slider determines the sharpness of the mask.
Contrast = 0.00
Contrast = 1.00
BlurYou can blur out the edges of the mask with this sliders.
Blur = 0
Blur = 4
TileThe tiling times for the mask can be set with this slider.
Tile = 4
Tile = 20
DisorderThis section contains subsections with settings for modifying the textures listed in the previous point.
Disorder = 0.00
Disorder = 0.55
This sub-section contains settings for modifying the masks in the Texture Settings sub-section.
- Blur
Blur = 0.00
Blur = 0.60
- Invert Normal
Invert Normal = Off
Invert Normal = On
- Normal Strength
Normal Strength = 1.00
Normal Strength = 4.00
- Normal Expansion
Normal Expansion = 0.00
Normal Expansion = -1.00
- Roughness
Roughness = 0.60
Roughness = 0.00
- Metallic
Metallic = 0.00
Metallic = 0.60
- Glow
Enable = Off
Enable = On
Color = #FF0000 (Red)
Strength = 0.50
In this section, two sub-sections with settings can be accessed to add additional mask texture to trim off the bumps.
In this subsection, the channel can be used to trim off the bumps. However, you need to purchase and install SkinGen Plugin to have the full editing ability to the texture.
Pattern = Off |
Pattern = On Pattern Channel: Custom Texture Loaded |
In this section, you can adjust the mask texture to have different influences to the bumps.
- Blur:
Blur = 0
Blur = 3
- Expansion:
Expansion = -0.50
Expansion = 0.20
- Contrast: This setting can be taken as creating the bevel for the bumps.
Contrast = 0.00
Contrast = 1.00
- Tile:
Tile = 1
Tile = 4
- Offset:
X, Y = 0.00, 0.00
X, Y = 0.01, -0.01
- Rotation:
Rotation = 0.00
Rotation = 0.76