User Interface for REFINE MESH Step

The DETECT JOINTS step establishes the key joint positions of the imported character using Guide Points. These points are then used to generate a full-body skeleton, which serves as the basis for generating the Align Mesh Points required for the subsequent wrapping process.

 

Feature

Description

A

Render Style

Selects the render style for the CC HD character:

Vertex Color

Wireframe

Wireframe on Shade (White)

Wireframe on Shade (Black)

 

Topology Guide

 

B

Show/Hide Models

Shows or hides the CC HD character and the imported character model.

C

CC Mesh Opacity

Adjusts the opacity of the CC HD character.

D

Show/Hide Align Points

Shows or hides the Align Points on the CC HD character and imported character model.

E

Subdivision

Subdivides the CC HD character by up to two levels to provide more geometry for detailed reshaping and better matching of the imported character model.

F

Brush Tools

Provides brush tools for shaping the surface, including Move, Smooth, Clone, Project, and Erase.

G

Show / Hide Body Parts

Shows or hides different parts of the CC HD character to facilitate localized brush editing.

H

Auto Projection

Automatically conforms the surface of the CC HD character to the shape of the imported character model.

I

Viewport

Displays the CC HD character and imported character model for viewing and surface-shaping operations.

J

Reset CC Mesh

Discards all surface edits and restores the CC HD character to the shape generated when entering the Refine Mesh step.

K

Create CC Actor

Generates the CC HD character with its shape conformed to the imported character model.