Polypaint Update to Diffuse Map

While applying polypaint to your character model in ZBrush, you can generate various diffuse map designs within a single project. This workflow proves advantageous for rapid concepting and assessment of design compatibility with the character model in CC4.

  1. After you have transferred your character model from CC4 to ZBrush, deactivate all the plugin features in order to apply polypaint to the base model.
  2. Utilize any desired methods within ZBrush to apply polypaint to the base model.

    Before polypainting

    After polypainting

  3. Once your editing is finalized, go to Tool > Texture Map > Create, and click New From Polypaint.
  4. The texture map will update your polypaint into a CC diffuse map.
  5. Click the Clone Txtr button.
  6. In ZBrush, the texture map appears in the texture slot on the left.
  7. Click the Texture tab on the menu bar.
  8. In the drop-down menu select the Export button to export the diffuse map.
  9. In CC4, go to Modify > Material List > Std_Skin_Head > Texture Settings.

    Under Texture Settings, make sure Shader Type is set to “Digital_Human Head”.

    Double-click on the Base Color channel box.
  10. Select the diffuse map you have exported from ZBrush.
  11. Within CC4, your recently created polypaint diffuse map is updated.

    Before

    After


    Feel free to try out different polypaint variations.

    Design 1

    Design 2

    Design 3