Using Custom Vector Editors
Cartoon Animator seamlessly integrates user-friendly animation tools with leading drawing software, including popular options like Illustrator, Affinity Designer, CorelDraw, and Inkscape. Additionally, it supports the use of drawing tablets, empowering users to effortlessly transform static graphic images into lively animations. With the ability to utilize their preferred vector editor, users can easily craft characters, props, and scenes, ready to be animated within Cartoon Animator.
( Watch Tutorial - Setup Your Favorite Vector Editor as Content Creator )
Adobe Illustrator for Creating and Editing
- Assign Adobe Illustrator as the default image editor.
- Click the AI button on the Add-on Tool Bar.
-
In the following Launch Vector Editor dialog, click the New Object button to create new assets, or click the Open File button to edit existing assets with the graphic editor.
-
By clicking the New Object button, Adobe Illustrator application will automatically launch with a new file tab called "Default". You can now
start to create your SVG project.
- Access File > Document Color Mode > RGB Color to prevent color differences between Adobe Illustrator and Cartoon Animator.
Affinity Designer for Creating Only
- Assign Affinity Designer to be the default Vector Editor.
- Click the Affinity Designer button on the Add-on Tool Bar.
- In the following Create in Vector Editor dialog window, click the New Object button to create new assets, or click the Open File button to edit existing assets with the vector editor.
-
By clicking the New Object button, the Affinity Designer application will automatically launch with a new file tab called "Default.svg". You can now
start to create your SVG project.
- Because the extension file name of Affinity Designer is not .SVG, to transfer the created asset back to the Cartoon Animator for each time, you need to:
- Execute File > Save As...
- Copy the default path in the Save As window. Click the Cancel button.
- Execute File > Export in the Export Settings window, switch to the SVG tab and choose the "SVG (digital -small size)" preset. Click the Export button.
- Paste the copied path and overwrite the "Default.svg" file.
- Execute File > Save As...
CorelDRAW for Creating Only
- Assign CorelDRAW as the default vector editor.
- Click the CorelDRAW button on the Add-on Tool Bar.
- In the following Create in Vector Editor dialog, click the New Object button to create new assets, or click the Open File button to edit existing assets with the vector editor.
-
By clicking the New Object button, the CorelDRAW application will automatically launch with a new file tab called "Default.cdr". You can now
start to create your SVG project.
- Because the extension file name of CorelDRAW is not .SVG, to transfer the created asset back to Cartoon Animator, you need to:
- Execute File > Save... once.
- Execute the File Save As... command.
- Copy the default path in the Save As... panel. Click the Cancel button.
- Execute File > Export. Paste the copied path and overwrite the "Default.svg" file. You can then skip the step i, ii, iii and directly perform this step afterward.
- The edited SVG file will be transfer back to Cartoon Animator instantly.
- Execute File > Save... once.