Creating Assets with Vector Editor
After the Vector Editor is assigned, you can start the first project to create various content such as props, scene, or G3 characters, then animate them in Cartoon Animator.
Refer to the sections below for more information on the target object you may want to create.
Assets | Object Type | Description |
Build a Scene in your own style. After the scene is created, you can further adjust the Z-depth of the component parts in this scene, and add transform or deform keys in different time frames to animate the visuals. | ||
Create a prop of your own. After the prop is created, you can perform sprite switch animations by adding sprite elements, apply FFD (free-form deformation) or Elastic Motion templates, or design custom motions by using the Prop Key Editor. | ||
Create a custom Free Bone Character from any SVG graphics. After the character is created, you can control the character by producing a custom pose or a keyframe motion in the 2D Motion Key Editor. | ||
Create a Reallusion standard G3 character with an official template. After the character is created, you can animate the character immediately by applying all kinds of motion templates embedded in Cartoon Animator. |