Collecting Expressions or Motion Clips
Collecting Clips for a Character
In addition to using the templates from the Content Manager, you are also allowed to make custom clips, to apply to any character, or define the clip as one of the commands in the action menu.
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Select a character that already has expressions and motions.
- Click the Show Timeline button (Hotkey: F3).
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Press the Collect Clip button down to show its track.
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Drag to make a range to collect the current motions or expressions into
a clip.
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Right-click within the range. A menu will pop up.
- Export: Merge and export all the keys and clips in the Sub-tracks (under the Motion main track) within the range as a *.ctMotion file.
- Export 3D Motion: Merge and export all the keys and clips in the Motion track and Sub-tracks (under the 3D Motion Layer track) within the range as a *.ct3DMotion file.
- Export Facial Motion: Merge and export all the keys and clips in the Face Motion track and Sub-tracks (under the Face Motion main track) within the range as a *.ctFCS file.
- Export Perform: Merge and export all the keys and clips in the Motion, Face Motion track and Sub-tracks (under the Motion and Face Motion tracks) within the range as a *.ctPerform file.
Note:-
After you once again import the exported 2D motion clip (*.ctMotion),
you will find that all the keys have been flattened into a single clip.
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After you once again import the exported 3D motion clip (*.ct3DMotion),
you will find that all the keys (Angle keys excluded) have been flattened into a single clip.
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After you once again import the exported facial motion clip (*.ctFCS),
you will find that all the keys
except for those in the Voice Clip and Facial Clip tracks
have been flattened into a single clip.
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After you once again import the exported Perform clip (*.ctPerform),
you will find that all the keys
except for those in the Voice Clip and Facial Clip tracks
have been flattened into a single clip under the Motion and Face Motion main tracks respectively.
- You may use the custom clip files with the following methods:
Collecting Clips for Props
If you create a prop (containing single or multiple sprites) with animations, and you want to export the animation, then follow the steps below:
Note:
Collecting Clip only collect the data from the Transform, Deform, Sprite Switch and Opacity track, the data in the Transform track will not be collected.
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Select a prop (Multiple sprites) with Sprite Transform or Sprite Switch animations.
- Click the Show Timeline button (Hotkey: F3).
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Press the Collect Clip button down to show its track.
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Drag to make a range to collect the current animations into
a clip.
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Right click within the range and select Export.
Save it as an animation file (*.ctAnim)
Applying Animations to Props
If you have exported the animation of a prop, then you may apply this animation to any other props.
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Select a new prop.
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Right-click on where you want the motion to start in the prop's Motion track,
and select Import to load the animation into the new prop.
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The new prop will then start the animation.