Color Modification for G3 Characters and Props

No matter in the Stage or Composer mode, for G3 and Free Bone Characters and props, you are free to send the objects to an external image editor that supports PSD files and then do the modifications such as color changing, color balancing, etc.

  1. Apply a character or a prop.

  2. Launch Bitmap Editor to open the image with the preset Bitmap Editor.
  3. Your designated image editor, which is compatible with PSD format files (such as Photoshop), will be used to open the character file.

  4. Select one of the image layers under the Image folder.
  5. Modify the image in the editor by simply changing the color of the images in different layers (in this case, the Hue and Saturation feature is applied).


  6. Save the files in the image editor.
  7. The adjustments will automatically be passed to Cartoon Animator to update the object.
  8. Go back to the stage to animate the character.