PSD Launching Methods
The entries for PSD launch in the Stage and Composer mode are as shown:
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
You can access the PSD Launch feature in the Stage mode from either of the following methods:
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Right-click on the object and select Edit in Bitmap Editor to open the image.
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Select the object in the Scene Manager, and then click the Menu (Down Arrow) button to start the Launch Bitmap Editor command.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
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The only way to launch a image layer to a bitmap editor is by performing Scene Manager > Menu > Edit Bitmap Editor under Stage mode.
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For launching the background to a bitmap editor, you have to click the Launch Background button in the Project Settings panel.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
You can access the PSD launch feature in Composer mode with either of the following methods:
Transferring Bones, Pivots and Sprites
- Click on Edit the Whole Element in Bitmap Editor button on the functional toolbar.
- Execute the Edit >> Edit the Whole Element in bitmap editor command from the Main Menu.
Transferring Selected Sprite Element
- In the Composer Mode, open the Sprite Editor panel.
- Pick the desired sprite first from the Sprite List.
- Select the element in the Sprite for transferring, click the Edit in Vector Editor button. The selected element will be transferred to the Vector Editor for further adjustments.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Please refer to the sections below for more details:
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